Recent posts

#1
Registration Desk / MOVED: Hizakura Saikou
Last post by Codemaster Jamal - Apr 03, 2025, 05:12 PM
#2
NPCs / Re: Hizakura Saikou
Last post by Codemaster Jamal - Apr 03, 2025, 05:11 PM
NPC Approval


Congratulations! Your NPC has been approved and is now accepted as an official character of Shinobu - World of Ninja. You are allowed to use the NPC you created to your hearts content. Unless stated otherwise, this NPC may be used by Narrators for Quest Encounters. Your NPC will be moved to the NPCs archive of the forum. If you wish to make any changes to your NPC, make sure to leave a message in Template Changes and a Moderator will assist you with the appropriate changes. This NPC will become a part of the lore that forms that World of Shinobu. This NPC will be added to the Non-Player Character List, making it an official part of the lore.
#3
Registration Desk / MOVED: Hizakura Clan
Last post by Codemaster Jamal - Apr 03, 2025, 05:10 PM
#4
Clans / Re: Hizakura Clan
Last post by Codemaster Jamal - Apr 03, 2025, 05:09 PM
Clan Approval


Congratulations! Your Clan has been approved and is now accepted as an official Clan of Shinobu - World of Ninja. You are allowed to use the Clan you created to your hearts content. If anyone wishes to use this Clan, they will be required to message you first to get approval. Your Clan will be moved to the Clan archive of the forum. If you wish to make any changes to your Clan, make sure to leave a message in Template Changes and a Moderator will assist you with the appropriate changes. This clan will become a part of the lore that forms that World of Shinobu. This Clan will be added to the Clan List, making it an official part of the lore.
#5
General Discussion / Happy Birthday Lunarachne
Last post by Codemaster Jamal - Mar 30, 2025, 10:16 PM
Happy Birthday Lunarachne! Thank you for being one of the first members to sign up and register for our site. I'm looking forward to hanging out with you and can't wait to see what type of characters you come up with.

Everyone feel free to wish Lunarachne a happy birthday!
#6
Announcements / Statless RP
Last post by Codemaster Jamal - Mar 29, 2025, 12:53 PM
Statless RP


I have officially converted our RP into a statless RP. At first when I started this RP, I based a lot of things on combat and I put a huge focus on combat. Now, it doesn't matter. I just want to focus on storybuilding and making some epic posts!

The real reason why I decided to do this is because there's already a Naruto RP with stats so I decided to make this RP statless. There's some basic indicators of strength such as Faction Rank and Power Rank but, for the most part, that's all. I also removed the stat requirements for Jutsu. I'm still working on Destruction Magic but, for the most part, there's no cost or effects for jutsu anymore. There's many different types of Destruction Magic, so it will take me a while to modify those templates. I also modified the Character Template and other templates within the Registration Desk. It has come to my apparent attention that people hate doing math which is crazy because, I've spent so much time programming that I forget this simple fact. So that's why I decided to tone things down and for now, I'm going

I took down the page for combat. I don't think there's any links that link back to the original topic. For right now, combat will be considered freeform. There aren't any rules to it, just be reasonible within the context of fighting. I shouldn't have to change rules unless these rules get abused. The whole point of me doign this is to allow more than just quests, training and fights into the RP. This will give people the freedom to build on different aspects of the RP, with the possibility of introducing romance and deeper plots.

There's some more updates that I have for Shinobu but, for now, this will be all.
#7
General Discussion / Re: Plans
Last post by Codemaster Jamal - Mar 27, 2025, 09:24 AM
I've decided to go with a statless RP because, there's already a Naruto RP that isn't statless and it's doing very well. For the most part, I'm going to go ahead and modify all of the templates. Right now, I'm paying off an enormous debt, so I won't be able to spend much time working on stuff. I'm going to rewrite the rules for Combat, Specialization and a lot of other things. I'm actually happy that we are going with a statless RP. Looking back, it's a lot better.

I'm also going to be adding some new Special Affinity Elements. This includes Dustbending, Bloodbending, Steelbending and Galebending. At some point, I wanted to incorporate some elements from Boruto, such as genetic human experiments and androids. I wasn't going to do this before but, I'm glad I did. The lore for this universe is a little different than the actual world of Naruto but, I'd like to see it as a good blend of things. I'll post a topic in the announcements forum when I'm done.
#8
General Discussion / Re: Plans
Last post by Lunarachne - Mar 25, 2025, 03:06 PM
Being statless does not make it an NRC clone intrinsically, just makes it free form style. Plus even by the end, NRC had soft stats, and people who were pushing it for tons of stats.

The added will be interesting to see and probably will lead to possible changes in things to be posted soon. I figure what ever will be the end results will make things fun as long as the community ends up nicely built up, ya know?
#9
General Discussion / Re: Plans
Last post by Codemaster Jamal - Mar 23, 2025, 11:05 AM
We're keeping the basic stats just for combat but, I decided to keep Health and Qi count for the purpose of making this RP more story driven. I want there to be more than just combat but, I love shinobi battles and I feel like I got robbed of Kazekagehood in a rp battle on a site that was related to NRC but, got taken down pretty quick.

I still want to have a battle using the Clan Leader NPCs. The way I see it, the maximum amount you can have in any stat is 100. You get rewards for completing quests as well. This is just to make sure there is an end game. While the game is young, it will matter greatly as everyone struggles to reach the top but, by the time newer members get in, it'll be a bit easier because there will be more members.

I wanted there to be multiple Kage level characters in the game. I want us to write stories together and see if people can overcome obstacles with their characters. I have something interesting for everyone that likes text-based games. Try not to think about power but, at the same time someone who is a Martial Arts Specialist should naturally be physically stronger and more agile than a Destruction Magic Specialist or an Illusion Magic Specialist but, a Weapon Skill Specialist can keep up with Martial Arts Specialist in terms of agility but, not so much physical strength. Meanwhile, Destruction Magic Specialist and Illusion Magic Specialist have more Qi and are better at attacking from long or mid range.

The stats are there to give more depth to what a characters actual limits are instead of having something imaginary. I didn't want everything to be determined based on Rank and Specialization. It's just to say that 100 is the strongest you can get at something and if that person is a specialist in that area, they are most likely to beat you in that area.


EDIT/

Okay, so I've decided to go with the idea of a statless RP. I didn't want to clone NRC but, it's becoming like that. At least our templates are different. I'll spend time rewriting rules but, feel free to post your stuff. That's the first thing I'm going to change.

I was going to offer the idea of just using XP counters but, nevermind. There's also 4 more additional special affinities I want to add by default.
#10
General Discussion / Re: Plans
Last post by Lunarachne - Mar 22, 2025, 06:00 PM
Personally, I have always been more a fan of free form, or if stats have to be in use, having them be minimally invasive. Stops the Roleplay from ending up being a text game. That being said, ultimately what you wish to do is fine and up to you. I am just here to support and try to get back into writing more.