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#51
The Land of Birds / Area Description
Last post by Codemaster Jamal - Feb 17, 2025, 10:31 AM

The Land of Birds



A realm of serene beauty and ancient mysticism, The Land of Birds is a sprawling country cloaked in endless emerald forests and whispering bamboo groves. Gentle streams wind through the land, their crystal waters reflecting the vibrant green canopy above, while the soft calls of unseen birds echo through the trees, filling the air with a constant, soothing melody. Mist often clings to the forest floor in the early mornings, giving the land an ethereal, dreamlike quality.

Nestled within this verdant expanse lies Fuuma Village, the heart of the Land of Birds and home to its revered leader, the Bird Lord. Known for his wisdom and unparalleled mastery of avian-based techniques, the Bird Lord commands both respect and loyalty from his people, his presence as graceful and untamed as the very creatures he symbolizes.

Scattered throughout the Land of Birds are hidden shrines dedicated to sacred avian spirits—majestic cranes, cunning falcons, and elusive owls—believed to guide and protect the ninja who inhabit the land. The forests, though tranquil, are not without danger; countless legends speak of skilled warriors who move as silently as the birds they emulate, their techniques as swift and precise as a hawk's strike.

The Land of Birds is not merely a place; it is a living entity, its forests pulsing with energy and secrets waiting to be uncovered. Travelers who venture here often find themselves enchanted by its beauty but wary of its unseen guardians. For those who call it home, the Land of Birds is more than just a country—it is a sanctuary, a battleground, and a legacy that soars as high as the skies above.

#52
Announcements / Re: Welcome to SMF!
Last post by Codemaster Jamal - Feb 16, 2025, 11:40 PM
How's it going, Muse? I see you activated your account? This forum's software acts very similar to all other softwares. You can also do mentions. Ari should be arriving soon, I had to fix the captcha. Otherwise, we'd get flooded with spam accounts. You can also do mentions.

@Muse

Quote from: MuseTest
#53
Announcements / Re: Welcome to SMF!
Last post by Muse - Feb 16, 2025, 09:49 PM
Test.
#54
Items / Item List
Last post by Codemaster Jamal - Feb 15, 2025, 03:02 PM
Item List

Below are a list of all of the approved Illusion Magic. You are allowed to use any item on this list as long as your character is qualified. You won't need permission for General Items and Village Items. You are not allowed to use a Signature or Secret Item without the creator's permission. Generally speaking, Signature and Secret Items are one of a kind. Clan and Bloodline Items should only be acquired if you belong to a Clan or have a specific Bloodline.

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#55
Looking For Group / Crimes
Last post by Codemaster Jamal - Feb 14, 2025, 04:21 PM
Crimes

For more information, please read Quests. Remember that Quests need to be completed in-order for us to progress in our story. When Quests are completed, they are taken down striked out until the Story Arc ends. All Crimes are D-Rank Quests and higher. Committing crimes higher than D-Rank will cause your Faction to change to Syndicate.

Current Crimes
  • Stealing Food
  • Forging Documents
  • Special Antidote
  • Merchant Blackmail
  • Rigged Gambling

Quest Name: Stealing Food
Quest Type: Crime
Requester: None
Payment: 5000 Ryo

Quest Rank: D
Details: There's a warehouse that stores food for a village. You happen to be starving as you haven't had a decent meal in a long time. And in some cases, you just might be flat out greedy. Late tonight, you might be able to catch the guards goofing off. Make sure you take advantage of it. Steal goods and return to your home base. This won't be easy.

Bonus Rewards: + 1 Attribute Points


Quest Name: Forging Documents
Quest Type: Crime
Requester: Daichi
Payment: 40,000 Ryo

Quest Rank: C
Details: There's a college student that lives on the far side of town. He's been struggling with his grades and he needs an excuse to make up a term paper. He could go to the doctor's office and ask for an absent note but, he wasn't sick and was just goofing off. More importantly, the doctor can't come up with an illness that would be believable. He's heard of people handing in fake notes and it's worked on his teacher before, the only problem is, he won't believe it unless the note had an official seal from the doctor. Help Daichi forge his documents.

Bonus Rewards: + 3 Attribute Points


Quest Name: Special Antidote
Quest Type: Crime
Requester: Yoshi
Payment: 50,000 Ryo

Quest Rank: C
Details: There's an elderly man who runs a hot spring on one part of town. Yoshi has been wanting to buy the property for a long time but, the old man simply won't budge. It doesn't matter how much money he offers, he simply won't buy out. Yoshi is thinking about turning the hot spring into a brothel. He's missing out on making money and is becoming severely aggrevated. If the owner of the hot spring were to pass away, his property would go up for auction, seeing how he doesn't have any relatives. Yoshi has a special poison that will kill man in one day if he drinks it. The only problem is, he can't get close enough to deliver the poison. Infiltrate the hot spring and execute the owner.

Bonus Rewards: + 2 Attribute Points


Quest Name: Merchant Blackmail
Quest Type: Crime
Requester: Aiko
Payment: 22,000 Ryo

Quest Rank: C
Details: Aiko is a middle aged woman with two children. She's been eyeballing a merchant for a while. He's very successful, makes a lot of money and more importantly, he doesn't have any children. She tries to seduce the man but, he doesn't respond to any of her sexual advances. Aiko wants you to investigate the man and find out if he has any dark dirty secrets. If she can blackmail him, she can get anything from him.

Bonus Rewards: + 2 Attribute Points


Quest Name: Rigged Gambling
Quest Type: Crime
Requester: Eiji
Payment: 4000 Ryo

Quest Rank: D
Details: Eiji is running an illegal gambling scheme. It revolves around guessing the right card. He needs your help setting up the scene, to make people believe that they can win. Afterwards, he pulls his scam.

Bonus Rewards: + 1 Attribute Points


#56
Looking For Group / Missions
Last post by Codemaster Jamal - Feb 14, 2025, 04:20 PM
Missions

For more information, please read Quests. Remember that Quests need to be completed in-order for us to progress in our story. When Quests are completed, they are taken down striked out until the Story Arc ends. You will need to join the Ninja Villages in-order to take on Missions. Missions are typically harder than Errands and can range between D-Rank and S-Rank difficulty. They also pay more Ryo.

Current Missions
  • Wild Boar
  • Personal Assistant
  • Escaped Zoo Animal

Quest Name: Wild Boar
Quest Type: Mission
Requester: Village Council
Payment: 5,000 Ryo

Quest Rank: D
Details: There seems to be a Wild Boar that is terrorizing people in the nearest outskirts of the village. The boar is a Feral Wild Beast and seems to take a liking to eating the trash of people. Normally people would be fine with such behavior but, every time they catch the boar in the act, it starts rampaging and attacking everyone. He happened to really injure a toddler and a grown man almost lost his arm. Do us a favor and investigate the situation. If possible, exterminate the Wild Boar or find a way to move them out of the village.

Bonus Rewards: + 2 Attribute Point


Quest Name: Personal Assistant
Quest Type: Mission
Requester: Kokujo
Payment: 8,000 Ryo

Quest Rank: D
Details: Kokujo is a scientist that lives in the village. They've been really interested in an herb that grows in the outskirts of the village. The only problem with this is that there are several Feral Wild Beasts in the area. Look out for Kokujo as he escavates the herb from the area. Make sure he returns back in one piece.

Bonus Rewards: + 1 Attribute Points


Quest Name: Escaped Zoo Animal
Quest Type: Mission
Requester: Zoologist
Payment: 15,000 Ryo

Quest Rank: D
Details: It appears that there was some kind of accident in the zoo. One of the zoo animals got lose and has escaped into the village. We need you to return the zoo animal back to the zoo without harming it.

Bonus Rewards: None


#57
Illusion Magic / Illusion Magic List
Last post by Codemaster Jamal - Feb 14, 2025, 03:06 PM
Illusion Magic List

Below are a list of all of the approved Illusion Magic. You are allowed to use any jutsu in this list as long as your character is qualified. You won't need permission for General Jutsu and Village Jutsu but, you will need permission for Signature and Secret Jutsu found on this list.

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#58
Illusion Magic / Illusion Magic
Last post by Codemaster Jamal - Feb 14, 2025, 03:05 PM
Illusion Magic

Canon Illusion Magic
  • Evil Illusion: Death Mirage Jutsu
  • Misty Servants
  • Optic Delusory
  • Double Optic Delusory
  • Sly Mind Affect
  • Lightning Flash Pillar
  • Evil Illusion: Descending Hell
  • Evil Illusion: Tree Binding Death
  • Evil Illusion: String Bean Binding
  • Evil Illusion: Flower Petal Escape
  • Evil Illusion: Flower Petal Dissolve
  • Evil Illusion: Heaven and Earth Change
  • Evil Illusion: Steam Mirage
  • Interrogation Jutsu
  • Ephemeral
  • Temple of Nirvana
  • Infinite Darkness Jutsu
Evil Illusion: Death Mirage Jutsu
Magen: Narakumi no Jutsu

Category: Supplementary
Type: Illusion Magic
Class: General Jutsu
Rank: D
Requirements: Lightbending, 7 Illusion Magic
Description: This is an illusion that allows the user to take over the fears in one's own heart. Everyone has something they wouldn't want to see, or something they are innately afraid of. By manipulating this image, the user of the jutsu can subdue their enemy. The user will first perform the needed hand seals and then disappear in a cluster of leaves. These imaginary leaves will surround their enemy and circle around them. After a while, the leaves will drop and then their fears will manifest the real illusion. The Hand Seals for this jutsu are: Snake → Rat.

Misty Servants
Kasumi Jusha

Category: Supplementary
Type: Illusion Magic
Class: General Jutsu
Rank: D
Requirements: Illusion Magic Specialist, Lightbending, 5 Illusion Magic
Description: A Genjutu where the user creates eerie black versions of themselves to corner their enemy. Every time a clone is hit, they split and multiply. If not dispelled, the clones will continue to multiply until their enemy is exhausted. This jutsu is based around the Clone Jutsu. The Hand Seals for this just is the Crossed Tiger seal.

Effect: The results of this Jutsu Power Calculation yield X-amount of clones.

Optic Delusory
Kokohi

Category: Supplementary
Type: Illusion Magic
Class: General Jutsu
Rank: C
Requirements: Lightbending, 7 Illusion Magic
Description: A Illusion Magic where the user can change the appearance of an object. This illusion can be used to trick and deceive others into thinking something is there but not. A Illusion Magic Specialists is able to take this jutsu further by using it to alter the appearance of one's surroundings which can often make their enemy feel lost.

Effect: None

Cost: 12 Qi


Double Optic Delusory
Niju Kokohi

Category: Supplementary
Type: Illusion Magic
Class: General Jutsu
Rank: C
Requirements: Optic Delusory, 12 Illusion Magic
Description: A Illusion Magic that is placed inside of another Illusion Magic. The first Illusion Magic is created to create a false surrounding and then the second illusion is placed to disguise the first illusion. Often, this technique is deployed as an escape tactic. Essentially, this jutsu is the ability to create an illusion within another illusion.

Effect: If the user dispels this illusion, they must then deal with the first illusion.

Cost: 15 Qi


Sly Mind Affect
Kori Shinchu

Category: Supplementary
Type: Illusion Magic
Class: General Jutsu
Rank: C
Requirements: Illusion Magic Specialist, 10 Illusion Magic
Description: A Illusion Magic where the user creates an illusion that causes their enemy to lose their sense of direction. The caster of this jutsu is allowed to alter their enemies direction to however they seem fit. This jutsu can be used to trick their enemy into falling into their trap.

Effect: Trick the enemy into walking around in circles. The results of this Jutsu Power Calculation reduces the user's Health.

Lightning Flash Pillar
Raikouchu

Category: Supplementary
Type: Illusion Magic
Class: General Jutsu
Rank: B
Requirements: Lightbending, Thunderbending, 12 Illusion Magic
Description: A unique skill where the user performs a string of hand seals and then releases a large flash of light. This flash of light blinds the enemy with a large pillar of lightning. This jutsu hinders the eyesight of their enemy by combing Illusion Magic with Lightning Style. The Hand Seals for this Jutsu are: Ram → Horse → Snake → Tiger.

Effect: Blind the enemy for 1-2 Posts. When attempting to dodge, the user's Dodge Rate will be increased to 50%.

Evil Illusion: Descending Hell
Magen: Jigoku Koka

Category: Supplementary
Type: Illusion Magic
Class: General Jutsu
Rank: B
Requirements: Lightbending, Firebending, 10 Illusion Magic
Description: A Illusion Magic in which the user creates the illusion of a giant fire ball descending from the heavens. If the illusion hit the target, the target will be tricked into thinking they are on fire. This illusion even tricks the mind into feeling the heat of the fire. The Hand Seals for this Jutsu are: Boar → Dog → Bird → Monkey → Ram.

Effect: Deal twice the normal damage to Health if the enemy is hit by this Jutsu. Damage caused is not real but, if the target's health drops below zero, they will knock out. Causes a serious hallucination.

Evil Illusion: Tree Binding Death
Magen: Jubaku Satsu

Category: Supplementary
Type: Illusion Magic
Class: Signature Jutsu
Rank: B
Requirements: Illusion Magic Specialist, 16 Illusion Magic
Description: An illusion where the user will use Illusion Magic to bind their enemy in one spot. An illusion where the user will disappear from clear sight. Then, a tree will grow at the feet of their opponent and the tree's branches will bind them in place. This tree, even though it is just an illusion, will completely hold it's target in place regardless of how physically strong they are. The Hand Seals for this Jutsu are: Dog → Snake → Monkey → Ox → Tiger.

Effect: Bind enemy. Enemy loses Qi based on the user's Illusion Magic.

Evil Illusion: String Bean Death

Category: Supplementary
Type: Illusion Magic
Class: Signature Jutsu
Rank: C
Requirements: Illusion Magic Specialist, 12 Illusion Magic
Description: An illusion where the user will use Illusion Magic to bind their enemy in one spot. A jutsu the causes beansprouts will grow from the ground and snake around the user, entangling them in vines. Even though this is just an illusion, the user will think they are stuck between the vines. The beansprouts will seem impossible to break, even with superhuman strength. The Hand Seals for this Jutsu are: Dog → Rabbit → Snake → Ram.

Effect: Bind enemy. Enemy loses Qi based on the user's Illusion Magic.

Evil Illusion: Flower Petal Escape

Category: Supplementary
Type: Illusion Magic
Class: Signature Jutsu
Rank: B
Requirements: Illusion Magic Specialist, Dispel, 20 Illusion Magic
Description: An illusion that is used to escape an illusion or a real attack. An illusion where the user's body will turn into a shower of petals. These petals are used as a distraction to allow the user and/or allies to escape. Unless the enemy has prior knowledge of this jutsu, the enemy will be very confused as to what this jutsu is. The Hand Seals for this Jutsu are: Tiger → Boar → Tiger → Horse → Ox.

Effect: Can be used to escape an illusion or real attack.

Evil Illusion: Flower Petal Dissolve

Category: Supplementary
Type: Illusion Magic
Class: Signature Jutsu
Rank: A
Requirements: Evil Illusion: Flower Petal Escape, 18 Illusion Magic
Description: An illusion where the user turns their entire body into a shower of petals. These petals scatter everywhere, often leaving their enemy confused. These petals will then fly around and consume her target. The enemy watches as their body disintegrates into a shower of petals. This illusion can seem very painful to the target. The Hand Seals for this Jutsu are: Tiger → Boar → Tiger → Horse → Ox.

Effect: This illusion deals damage to the target's Health. The damage they suffer isn't real but, causes a hallucination.

Evil Illusion: Heaven and Earth Change
Magen: Kyou Tenchi-ten

Category: Supplementary
Type: Illusion Magic
Class: Secret Jutsu
Rank: A
Requirements: Illusion Magic Specialist, 25 Illusion Magic
Description: An illusion that allows one to escape another illusion and reverses it's effect onto them. This jutsu can be used to turn a Illusion Magic caster into the target of their own Illusion Magic. By looking deep into the eyes of their opponent, they can switch the illusion placed on them with the caster of the illusion. It is an advanced Illusion Magic that takes many years to practice and even more to master.

Effect: If your Illusion Magic Score is greater than your enemy, switch places with them in their Illusion Magic.

Evil Illusion: Steam Mirage
Magen: Kijo no Rokaku

Category: Supplementary
Type: Illusion Magic
Class: Secret Jutsu
Rank: B
Requirements: Illusion Magic Specialist, Lightbending, Waterbending, 25 Illusion Magic
Description: An illusion in which the user creates the illusion of steam. This steam covers a very large area, enough for the user to be able to fight multiple platoons. With this mist, the user is able to create mirages of himself across the battlefield. It is nearly impossible to detect the Illusion Magic caster in the mist as the mirages are very close to the real thing. While in this mist, the user is completely undetected by most means. However, to be able to maintain this illusion, the user must continually release mist with their Qi. The only way to dispel the Illusion Magic is to defeat the caster. The Hand Seal for this Jutsu is the Ram seal.

Effect: This jutsu cannot be reversed.

Interrogation Jutsu

Category: Supplementary
Type: Illusion Magic
Class: General Jutsu
Rank: B
Requirements: Lightbending, 15 Illusion Magic
Description: A specialized illusion used to mind control, brainwash and interrogate a target. The user puts their Qi into their brain, and if they are not able to resist them, it causes their target to release information that they normally would keep hidden. This information can be lost memories, secret orders and even secret fantasies. This jutsu can also be used to mind control a weak enemy as well, tricking them into doing the user's bidding. However, in-order for this jutsu to work, the target must be within close range and the user must have prolonged physical contact for a long period of time.

Effect: If the user's Illusion Magic Score is weaker than yours, they will reveal any hidden information they have to you. You can also use this to manipulate their body into doing your bidding.

Ephemeral
Utakata

Category: Supplementary
Type: Illusion Magic
Class: Secret Jutsu
Rank: A
Requirements: Illusion Magic Specialist, Dispel, 20 Illusion Magic
Description: This illusion can take place so quick, that most of the time, the target and his/her allies hardly notice at first. Once inside the illusion, the caster can completely controls what the target sees. This jutsu is primarily used to play on the target's fear to a complex and often creepy degree. After the user performs a hand seal, they will turn into a flock of crows that eventually turn into shuriken to bombard their opponent. Once they have been hit, the user will begin to put their opponent to sleep. If the target resists going to sleep, or tries to Dispel this Illusion Magic, the second part of the illusion takes place.

In the second part of the illusion, the target begins to experience weird body shifts. This again, is all just an illusion stuck inside their head. The target's body will begin to turn into faces of their allies. The user experiences the painful experience of losing skin. The user can then use this jutsu to torture their target psychologically by using their friend's faces and voices to say mean things to them. Usually, the more the user knows about their target, the better the psychological warfare can be used against them. The Hand Seal for this Jutsu is the Ram seal.

Temple of Nirvana
Nehan Shouja

Category: Supplementary
Type: Illusion Magic
Class: General Jutsu
Rank: A
Requirements: Lightbending, 18 Illusion Magic
Description: An illusion that can be used on a large body of people, or a single target. This jutsu allows the user creates a rain of sleep-inducing white feathers that fall from the sky. If the feathers fall on a target without them dispelling the illusion, the target will then fall asleep instinctively. Because these feathers create such a blissful feeling, the Illusion Magic feels like a hypnotic spell and feels as if it is impossible to resist.  The Hand Seal for this Jutsu is the Tiger seal.

Effect: If your enemy does not Dispel this Illusion Magic and your Illusion Magic Score is greater then theirs, they will fall asleep automatically. If their Illusion Magic Score is close to yours, they will only get drowsy and if it is higher, they will be unaffected.

Infinite Darkness Jutsu
Kokuangyo no Jutsu

Category: Supplementary
Type: Illusion Magic
Class: Secret Jutsu
Rank: A
Requirements: Illusion Magic Specialist, 25 Illusion Magic
Description: An ultimate Illusion Magic that puts the enemy into an almost unbreakable illusion. This jutsu allows the caster conceals their enemy in a black void. This void envelopes the target in complete darkness. This illusion is viewed as a complete hallucination on the brain. No matter how skilled a shinobi may be, this jutsu forces the target to fight in complete darkness. The target is complete incapable of seeing incoming attacks. Although the user's sight is completely useless, this illusion does not stop their other senses. The Hand Seal for this Jutsu is the Tiger seal.

Effect: Blind the enemy in darkness. This Illusion Magic cannot be reversed or broken by normal means.
#59
Weapon Skill / Weapon Skill List
Last post by Codemaster Jamal - Feb 14, 2025, 02:49 PM
Weapon Skills List

Below are a list of all of the approved Weapon Skill. You are allowed to use any jutsu in this list as long as your character is qualified. You won't need permission for General Jutsu and Village Jutsu but, you will need permission for Signature and Secret Jutsu found on this list.

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#60
Weapon Skill / Weapon Skill
Last post by Codemaster Jamal - Feb 14, 2025, 02:48 PM
Weapon Skill

Canon Weapon Skill
  • Disguise Jutsu
  • Escape Jutsu
  • String Reeling Jutsu
  • Shadow Shuriken Jutsu
  • Manipulated Shuriken
  • Manipulated Attack Blades
  • Shuriken Shadow Clone Jutsu
  • Poison Mist
  • Poison Needle Barrage
  • Puppet Master Jutsu
  • Secret Black Jutsu: Iron Maiden
  • Secret Black Jutsu: Salamander
  • Qi Shield
  • Eight Waves of Needles
  • Skillful Human Body
  • Human Puppet
  • Wind Scythe Jutsu
  • Senbon Rainstorm
  • All Directions Shuriken
  • Crystal Ball Jutsu
  • Twin Rising Dragons
  • Heavenly Chain Disaster
  • Assassination
  • Silent Homicide
  • Dance of the Crescent Moon
Disguise Jutsu
Kakuremino no Jutsu

Category: Supplementary
Type: Weapon Skill
Class: General Jutsu
Rank: E
Requirements: 2 Destruction Magic, 2 Illusion Magic, 1 Weapon Skill, Cloth
Description: This jutsu allows a ninja to hide in plain sight. By using a piece of cloth, they can blend into their surroundings with ease, avoiding attention from their enemy's.

Effect: Hide from your enemy in plain sight.

Escape Jutsu
Nawanuke no Jutsu

Category: Supplementary
Type: Weapon Skill
Class: General Jutsu
Rank: E
Requirements: 3 Weapon Skill
Description: A technique that can be learned at the Academy. It allows a ninja to free themselves after being captured and tied up. Specifically, this jutsu make sense of being able to escape from rope ties.

Effect: Escape from Rope ties, or from being tied up in general.

String Reeling Jutsu
Ayatsuito no Jutsu

Category: Supplementary
Type: Weapon Skill
Class: General Jutsu
Rank: D
Requirements: 5 Weapon Skill, String/Wires
Description: A skill that utilizes wires. This jutsu allows a ninja to restrain their enemy using wires as a means to restrict their movement. It can be used as a method to pin down an opponent and corner them.

Effect: Restrain any enemy with Wires.

Shadow Shuriken Jutsu
Kage Shuriken no Jutsu

Category: Offensive
Type: Weapon Skill
Class: General Jutsu
Rank: D
Requirements: Multiple Shuriken, 3 Martial Arts, 3 Destruction Magic, 5 Weapon Skill
Description: A simple technique where the user throws two shuriken: one shuriken directly towards their enemy, and a second one in the shadow of the first shuriken. The point of this jutsu is to distract the enemy with one shuriken while using the second shuriken as an attack.

Effect: Can distract enemy with first Shuriken.

Manipulated Shuriken
Soshuriken

Category: Supplementary
Type: Weapon Skill
Class: General Jutsu
Rank: D
Requirements: String, Shuriken, 5 Weapon Skill
Description: A skill that allows a ninja to manipulate the direction of shuriken with string. After the shuriken is thrown, a ninja can alter it's course to something that is more suitable for the user. Depending on the performance, tactics can be endless.

Effect: Will cost 2 Qi every post after activation.


Manipulated Attack Blades
Soshujin

Category: Offensive
Type: Weapon Skill
Class: General Jutsu
Rank: C
Requirements: Weapon Skill Specialist, Throwing Kunai
Description: A jutsu in which the user uses their Qi to make several kunai hover around them. With a simple movement, all of the kunai will fire towards the user's enemy. The more Kunai used, the more dangerous the attack.

Effect: You may use a Maximum of 7 Throwing Kunai for this Jutsu.

Shuriken Shadow Clone Jutsu
Shuriken Kage Bunshin no Jutsu

Category: Offensive
Type: Weapon Skill
Class: Signature Jutsu
Rank: A
Requirements: Shadow Clone Jutsu, Shuriken, 10 Weapon Skill
Description: A unique skill where the user is able to create multiple shuriken out of shadow clones. The user will throw one shuriken at their enemy. The user will then create several additional shuriken made from shadow clones, expanding the amount of shuriken. Because shadow clones are real and is not an illusion, all of the shuriken are equally as lethal. The Hand Seals for this Jutsu are: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger.

Poison Mist
Dokugiri

Category: Offensive
Type: Weapon Skill
Class: General Jutsu
Rank: B
Requirements: Weapon Skill Specialist or Healing Magic Specialist, 10 Weapon Skill
Description: A skill where the user the breathes a fog of poisonous gas. The gas is seen as a purple fog that surrounds the field. If someone breathes this gas in, they will slowly lose consciousness. Breathing too much of this gas can be fatal.

Effect: If your enemy breathes in this gas, they are Poisoned. When a character is Poisoned, they lose your Weapon Skill Score in Health every post. Poison can only be cured with an Antidote.

Poison Needle Barrage
Shikomishindan

Category: Offensive
Type: Weapon Skill
Class: General Jutsu
Rank: C
Requirements: Weapon Skill Specialist, Multiple Senbon, 9 Weapon Skill
Description: A skill in which the user conceals a needle launcher on one of their wrists. When ready, the user will reveal this device and release a barrage of senbon towards their opponent. These senbon have been dipped in poison, making them more lethal than usual.

Effect: You may use a maximum of 5 Senbon for this jutsu. If the target is hit, they are Poisoned. When a character is Poisoned, they lose your Weapon Skill Score in Health every post. Poison can only be cured with an Antidote.

Puppet Master Jutsu
Kugutsu no Jutsu

Category: Fighting Style
Type: Weapon Skill
Class: Secret Jutsu
Rank: C
Requirements: Weapon Skill Specialist, Karasu Puppet, 8 Weapon Skill
Description: A unique fighting style that combines the use of special engineered puppets and Qi threads. Using Qi threads, the user will attach his/her Qi to a puppet. The user is then able to manipulate and control a puppet using their fingers. The user can activate hidden weapons and traps using their Qi threads. The best part of this jutsu is that it allows the ninja to fight their enemy from far away, keeping them out of the range of close combat.

Effect: This jutsu allows your Puppet or Puppets to attack your enemy with basic weapon attacks. These basic weapon attacks are based off of your Weapon Skill Score. They can also use Weapon Skill skills in conjunction with your Puppets. Will Cost 5 Qi every post after activation.


Secret Black Jutsu: Iron Maiden
Kurohigi: Kiki Ippatsu

Category: Offensive
Type: Weapon Skill
Class: Secret Jutsu
Rank: B
Requirements: Puppet Master Jutsu, Kuroari Puppet, 15 Weapon Skill
Description: A special technique used to deal a fatal wound to the enemy. First, the Puppet Master uses their Kuroari Puppet to trap their enemy within it's torso. Once their enemy is trapped, their Karasu Puppet will separate into eight parts with blades on the end. These blades will then drive themselves into slits on Kuroari's torso, impaling whoever is inside of Kuroari.

Secret Black Jutsu: Salamander
Kurohigi: Sanshouo

Category: Defensive
Type: Weapon Skill
Class: Secret Jutsu
Rank: B
Requirements: Puppet Master Jutsu, Sanshouo Puppet, 20 Weapon Skill
Description: A special jutsu that utilizes the Sanshouo Puppet. The user hides Sanshouo underground and slowly anticipate their opponents moves. When the target is underneath the puppet, the puppet will emerge and trap the target inside of it.

Qi Shield
Qi no Tate

Category: Defensive
Type: Weapon Skill
Class: Secret Jutsu
Rank: B
Requirements: Puppet Master Jutsu, Any Puppet, 22 Weapon Skill
Description: This is a specialized shield that can be installed into any puppet. With this device, the Puppet Master can open one of it's puppets arms with divide into four segments. These segments produce a shield of Qi that can be used to fend off any attack.

Eight Waves of Needles
Shinshin Happa

Category: Offensive
Type: Weapon Skill
Class: Secret Jutsu
Rank: C
Requirements: Puppet Master Jutsu, Any Puppet, 15 Senbon, 16 Weapon Skill
Description: Using their Puppet Master Jutsu, the user fills their puppet with Senbon. When ready, the user will make the puppet spew waves of Senbon towards their enemy. These Senbon are shot from the puppets mouth in a fashion similar to a machine gun.

Effect: Fire 15 Senbon at your enemy in one post. This jutsu does the combined damage of the 15 Senbon as a basic Weapon Skill combo (15 * Weapon Skill) and the Jutsu. You will only need to pay for the Jutsu in Qi. Items are deducted normally.

Skillful Human Body
Hitomi Goku

Category: Supplementary
Type: Weapon Skill
Class: Secret Jutsu
Rank: A
Requirements: Puppet Master Jutsu, Ally, 10 Destruction Magic, 10 Illusion Magic, 24 Weapon Skill
Description: A special technique that allows the user to control the body of one of their allies. By attaching Qi threads to their allies body, they can control their allies movement, making them more agile. The user is also able to use this same skill on a dead corpse. In-order for this jutsu to succeed, there would need to be cooperation from both parties.

Effect: Allows the user and their Ally to share their Qi Pools. This jutsu also reduces their Dodging Rate by 5%. Will cost 10 Qi every post after activation.

Human Puppet
Hitokugutsu

Category: Supplementary
Type: Weapon Skill
Class: Forbidden Jutsu
Rank: S
Requirements: Puppet Master Jutsu, Deceased RPC or NPC, 15 Illusion Magic, 28 Weapon Skill
Description: Using dead corpses, a Puppet Master can create puppets by removing internal organs and preserving the body to prevent it from decaying. Once the body is prepared, it can be filled with weapons and devices just like any other puppet. What is unique about these puppets is that they do not just look like the person they once were but the puppet also retains the deceased Qi and their Kekkei Genkai. With this jutsu, a Puppet Master can use their dead allies or foes jutsu at will.

Wind Scythe Jutsu
Kamaitachi no Jutsu

Category: Offensive
Type: Weapon Skill
Class: Signature Jutsu
Rank: C
Requirements: Airbending, Metal Fan, 10 Weapon Skill
Description: By manipulating a Metal Fan, the user will swing their fan at their enemy with full force. This swing creates a powerful gale wind that traps their enemy in a vacuum of air currents. While trapped within the air current, the enemy is assaulted by invisible blades of wind.

Effect: If this jutsu hits it's target, the target is trapped in a vacuum of air for 1 Post. Inside this vacuum, they will take the user's damage equal to the user's Weapon Skill 3-hit combo.

Senbon Rainstorm
Jouro Senbon

Category: Offensive
Type: Weapon Skill
Class: Signature Jutsu
Rank: C
Requirements: Umbrella, 15 Senbon, 10 Weapon Skill
Description: A skill in which the user throws their Umbrella high into the sky. The Umbrella opens up and then releases a storm of Senbon that rain down on their target. This jutsu covers a very wide range, so it is nearly impossible to dodge this jutsu.

Effect: Fire 15 Senbon at your enemy in one post. This jutsu does the combined damage of the 15 Senbon as a basic Weapon Skill combo (15 * Weapon Skill) and the Jutsu. This jutsu cannot be dodged with a Free Dodge. Items are deducted normally.

All Directions Shuriken
Shihohappo Shuriken

Category: Offensive
Type: Weapon Skill
Class: Signature Jutsu
Rank: A
Requirements: Multi Shadow Clone Jutsu, 20 Shuriken, 10 Weapon Skill
Description: A technique that surrounds the enemy in a massive amount of shadow clones. Once surrounded, all of the clones will attack the enemy with a single shuriken. The more clones one can create, the more shuriken can be thrown. This is an all-out attack that not even the most agile ninja can dodge.

Effect: This jutsu does the combined damage of the 20 Shuriken as a basic Weapon Skill combo (20 * Weapon Skill) and the Jutsu. You only pay the price of the Jutsu in Qi. This jutsu cannot be dodged with a Free Dodge. Items are deducted normally.

Crystal Ball Jutsu
Tomegane no Jutsu

Category: Supplementary
Type: Weapon Skill
Class: Secret Jutsu
Rank: A
Requirements: Faction Kage Only
Description: A special jutsu that allows the user to see anywhere in their village in an instant. It also allows the user to track down a specific person if they are someone within their region. In-order for the user to track down a certain individual the user must known their targets Qi signature.

Twin Rising Dragons
Soshoryu

Category: Offensive
Type: Weapon Skill
Class: Signature Jutsu
Rank: C
Requirements: Weapon Skill Specialist, 2 Weapon Scrolls, Wire, 12 Weapon Skill
Description: A unique skill where the user summons all the weapons they have contained within two scrolls. They will then launch all of the weapons they have in this scroll as a barrage attack against their enemy. If their enemy dodges this attack, the user will then use the strings they have attached to the weapons and raise them to attack their enemy again. The Hand Seals for this Jutsu are: Tiger → Dragon → Monkey → Rabbit → Snake → Cross Arms.

Effect: This jutsu attacks twice. To completely dodge or counter it, it must be done twice. This jutsu does the combined damage of a 10-hit Weapon Skill combo (10 * Weapon Skill) and the Jutsu. You only pay for the Jutsu in Qi. Items are deducted normally.

Heavenly Chain Disaster
Tensasai

Category: Offensive
Type: Weapon Skill
Class: Signature Jutsu
Rank: B
Requirements: Twin Rising Dragons, Weapon Scroll, 15 Weapon Skill
Description: A stronger version of the Twin Rising Dragons. With this skill, the user will jump high into the air and then release a barrage of heavy manipulated ninja tools.

Effect: This jutsu deals two weapon scrolls worth of damage for the price of one. This jutsu does the combined damage of a 13-hit basic Weapon Skill combo (13 * Weapon Skill) and the Jutsu. You only pay for the Jutsu in Qi. Items are deducted normally.

Assassination
Ansatsu

Category: Offensive
Type: Weapon Skill
Class: General Jutsu
Rank: B
Requirements: Weapon Skill Specialist, Tanto, 15 Weapon Skill
Description: A form of Kenjutsu used by many Hunter Ninja. The user will use three very precise attacks to subdue their enemy. These attacks are lightning fast and is meant to hit the enemies vital spots upon contact.

Effect: This jutsu can be used in combination of basic weapon strikes. You may add 3 additional weapon strikes onto your weapon strike combo.

Silent Homicide
Muon Satsujin

Category: Fighting Style
Type: Weapon Skill
Class: Signature Jutsu
Rank: A
Requirements: 20 Weapon Skill
Description: A unique fighting skill used by Hunter Ninja. Because Stealth is the ultimate method of surprise for a shinobi, being able to move through the shadows without making a sound is a prized technique. This is a method of killing an opponent without making a sound. A master of this technique cannot be anticipated or defended against.

Effect: If your first attack against your enemy is done in Stealth, they cannot dodge it, especially if it's Weapon Skill.

Dance of the Crescent Moon
Mikazuki no Mai

Category: Offensive
Type: Weapon Skill
Class: Signature Jutsu
Rank: A
Requirements: Shadow Clone Jutsu, Katana, 10 Martial Arts, 15 Weapon Skill
Description: A unique skill where the user will launch a frontal attack on their enemy. They will then create mirages of themselves with the use of Shadow Clones, creating a feint attack. Their second attack will be a striking slash with their Katana from above.

Effect: Your enemy must dodge three attacks to completely avoid damage. If they get hit by one of the attacks, they will suffer the full amount of damage from this jutsu.