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Martial Arts

Started by Codemaster Jamal, Feb 14, 2025, 02:01 PM

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Codemaster Jamal

Martial Arts (Hand to Hand Combat)

Canon Martial Arts
  • One-Thousand Years of Death
  • Dynamic Entry
  • Leaf Whirlwind
  • Leaf Hurricane
  • Leaf Great Hurricane
  • Leaf Rising Wind
  • Leaf Strong Whirlwind
  • Leaf Dragon God
  • Shadow of the Dancing Leaf
  • Falcon Drop
  • Lion's Combo
  • Earth Strike
  • Flying Leg Drop
  • Iron Fist Style
  • Primary Lotus
  • Hidden Lotus
  • Morning Peacock
  • Daytime Tiger
  • Evening Elephant
  • Night Guy
  • Arhat Fist Style
  • Crushing Knee
  • Shoulder Charge
  • Shatter Palm
  • Crushing Palm
  • Slamming Palm
  • Drunken Fist Style
  • Gentle Fist Style
  • Eight Trigrams: 32 Palms
  • Eight Trigrams: 64 Palms
  • Eight Trigrams: 128 Palms
  • Eight Trigrams: Rotation
  • Eight Trigrams: Air Palm
  • Gentle Step: Twin Lion Strike
  • Passing Fang
  • Fang Over Fang
  • Fang Wolf Fang
  • Super Fang Wolf Fang
  • Tail Chasing Rotating Fang
  • Human Boulder
  • Spiky Human Boulder
  • Super Slam
  • Butterfly Bomb
  • Silent Fist Style

Hachimon
  • Gate of Opening
  • Gate of Healing
  • Gate of Life
  • Gate of Pain
  • Gate of Limit
  • Gate of View
  • Gate of Wonder
  • Gate of Death
One-Thousand Years of Death
Sennen Goroshi

Category: Offensive
Type: Martial Arts
Class: General Jutsu
Rank: E
Requirements: 3 Martial Arts
Description: A unskilled Martial Arts technique meant to insult the enemy rather than defeat them. The user forms the Tiger Hand Seal and then sticks the seal...into the opponent's bottom. This jutsu is known for cause more humiliation than damage.

Effect: May cause humiliation, not sure to who though...

Dynamic Entry
Dainamikku Entori

Category: Offensive
Type: Martial Arts
Class: General Jutsu
Rank: D
Requirements: 5 Martial Arts
Description: A martial arts skill used to attack an enemy while their guard is down. The user performs a high flying kick that lands into their enemy's face. The user usually attacks from their enemy's blindside.

Leaf Whirlwind
Konoha Reppuu

Category: Offensive
Type: Martial Arts
Class: General Jutsu
Rank: D
Requirements: Martial Arts Specialization, 5 Martial Arts
Description: A simple Martial Arts that can be pre-eminently destructive. The user performs a simple near spinning low kick but, if the user is strong enough, it can send their enemy flying backwards. This low kick throws their enemy off balance, allowing the user to finish their enemy with a string of Martial Arts combos.

Effect: Can be used in a chain of Martial Arts combos. If used to end a combo, can send the enemy flying into a wall. If used to begin a combo, can throw their enemy off balance. Using this jutsu in the middle of combos, automatically ends it.

Leaf Hurricane
Konoha Senpuu

Category: Offensive
Type: Martial Arts
Class: General Jutsu
Rank: D
Requirements: Martial Arts Specialization, 7 Martial Arts
Description: A Martial Arts skill where the user releases a combination of spinning high and low kicks. The first kick is aimed at the enemy's head, the second is aimed at the lower body, and the third is aimed at the enemy's center body. If used correctly, the results can be lethal.

Effect: Can be used to end a Martial Arts Combo with 3 additional attacks. If the user knows the jutsu, they will be able to intercept the attacks accordingly.

Leaf Great Hurricane
Konoha Dai Senpuu

Category: Offensive
Type: Martial Arts
Class: General Jutsu
Rank: C
Requirements: Martial Arts Specialist, Leaf Hurricane, 10 Martial Arts
Description: A stronger version of the Leaf Hurricane. This is a Martial Arts skill where the user releases a series of kicks. The first kick is a low kick, the second is a middle kick, the third is a high kick, and then the user finishes the combo with a heel drop. As the user kicks progress, the user gains buoyancy, allowing them to shift into greater attacks.

Effect: Can be used to end a Martial Arts Combo with 4 additional attacks. If the user knows the jutsu, they will be able to intercept the attacks accordingly.

Leaf Rising Wind
Konoha Shofu

Category: Offensive
Type: Martial Arts
Class: General Jutsu
Rank: C
Requirements: Martial Arts Specialist, 8 Martial Arts
Description: A Martial Arts skill that allows the user to disarm their enemy of any Personal Weapon at their possession. The user uses their entire body as a spring, launching a power sky kick at their enemy. This kick can also be used to send their foe flying high into the air.

Effect: If your Martial Arts Attribute is greater than your target's Weapon Skill Attribute, you can disarm them of any weapon they are holding. This can only be done once in a battle. This skill cannot be used to begin a chain of attacks, and cannot be used to end a chain of attacks. If your Martial Arts Attribute is greater than your target's Martial Arts Attribute, send them flying in the air.

Leaf Strong Whirlwind
Konoha Gouriki Senpuu

Category: Offensive
Type: Martial Arts
Class: General Jutsu
Rank: B
Requirements: Martial Arts Specialist, Leaf Whirlwind, 12 Martial Arts
Description: A Martial Arts skill where the user combines both agility and brute physical strength. The use of this skill in essence is a concentrated backwards spinkick however, the user applies so much speed and force, that it can literally send their enemy flying. This skill overwhelms the user's enemy with brute strength, creating a powerful whirlwind that can also damage the user's target.

Effect: If your Martial Arts Attribute is greater than your target's Martial Arts Attribute, they will be sent flying far away from you. This skill causes Explosive Damage. When the attack lands, it causes an additional 25% of it's Damage to the surrounding area, damaging anyone caught within it's blast.

Leaf Dragon God
Konoha Ryuujin

Category: Offensive
Type: Martial Arts
Class: Signature Jutsu
Rank: A
Requirements: Martial Arts Specialist, Leaf Great Hurricane, Leaf Rising Wind, Leaf Strong Whirlwind, 20 Martial Arts
Description: An ultimate Martial Arts skill where the user will perform an upward spin kick to create a powerful tornado. This tornado will take the form of a dragon with whiskers. The dragon tornado will swallow the target, trapping them on the inside of the tornado. While inside of the tornado, the user will succumb to several attacks from razor sharp winds.

Shadow of the Dancing Leaf
Konoha Kage Buyou

Category: Supplementary
Type: Martial Arts
Class: General Jutsu
Rank: C
Requirements: 8 Martial Arts
Description: A Martial Arts skill that allows the user to follow their opponent, closely matching their skills. After sending their opponent flying, the user will follow their opponent in mid-air, appearing behind them in a vulnerable position. This skill does not deal any damage in particular but allows the user to perform a following attack on their opponent.

Effect: This skill will only work if the target has already been sent flying. One cannot evade the following skill or attack once caught in mid-air through normal means. When in mid-air, you are allowed to continue a chain of attacks or use a second skill.

Falcon Drop
Hayabusa Otoshi

Category: Offensive
Type: Martial Arts
Class: General Jutsu
Rank: C
Requirements: Shadow of the Dancing Leaf, 8 Martial Arts
Description: A Martial Arts skill that can be applied when the user's enemy is in mid-air. The user will grab their target by the ankles and then wrap their legs around their target's waist. They will then drive their opponent head first into the ground.

Effect: This attack cannot be avoided with a Free Dodge if used in succession of Shadow of the Dancing Leaf.

Lion's Combo
Shishi Rendan

Category: Offensive
Type: Martial Arts
Class: General Jutsu
Rank: C
Requirements: Shadow of the Dancing Leaf, 10 Martial Arts
Description: A Martial Arts skill that utilizes the vulnerability of the Shadow of the Dancing Leaf. Once the user is behind their opponent, they will unleash a series of fast combo attacks against their opponent. The first attack is a kick to send their opponent back towards the ground. They then quickly follow this attack with a wrestling close line before finishing the combo with a back heel kick that connects with the ground.

Effect: This attack cannot be avoided with a Free Dodge if used in succession of Shadow of the Dancing Leaf.

Earth Strike
Okasho

Category: Offensive
Type: Martial Arts
Class: General Jutsu
Rank: C
Requirements: Healing Jutsu, 12 Martial Arts
Description: A Martial Arts skill that is considered to be a feat of superhuman strength however, it is in fact the application of concentrated and precise Qi control. By channeling large amounts of Qi into the user's fist, the user can release an immensely powerful punch that can pulverize their opponent upon impact.

Effect: This skill cannot be used in an attack chain. This skill causes Explosive Damage. When the attack lands, it causes an additional 25% of it's Damage to the surrounding area, damaging anyone caught within it's blast.

Flying Leg Drop
Tsutenkyaku

Category: Offensive
Type: Martial Arts
Class: General Jutsu
Rank: C
Requirements: Earth Strike, 14 Martial Arts
Description: A Martial Arts skill that applies the same application of immense Qi control. The user will concentrate an immense amount of Qi into the heel of their foot. The user will then jump into the air and their foot will fall down like an axe. The result creates a giant crater in the earth, dealing massive damage to the user's opponent.

Effect: This skill cannot be used in an attack chain. This skill causes Explosive Damage. When the attack lands, it causes an additional 25% of it's Damage to the surrounding area, damaging anyone caught within it's blast.

Iron Fist Style
Gouken Ryuu

Category: Fighting Style
Type: Martial Arts
Class: Secret Jutsu
Rank: C
Requirements: Martial Arts Specialist, 10 Martial Arts
Description: The Iron Fist Style is a Martial Arts Fighting Style in which the user combines strong and heavy attacks with swift movements in-order to break their enemies bones and other external organs. This style of combat is about crushing your opponent with overwhelming physical power and backing them into a corner with agile speed. This style is the exact opposite of the Gentle Fist Style.

Effect: With this Fighting Style, the user is able to perform Qi Enhanced Attacks without paying Qi.

Primary Lotus
Omote Renge

Category: Offensive
Type: Martial Arts
Class: Secret Jutsu
Rank: B
Requirements: Shadow of the Dancing Leaf, Gate of Opening, Iron Fist Style, 15 Martial Arts
Description: A Martial Arts skill that is familiar with users of the Iron Fist Style. With this skill, the user will open the first of the Eight Gates, the Gate of Opening. They will then perform the Shadow of the Dancing Leaf. Once they are behind their opponent, the user will restrain their target and pile drive them into the ground while spinning at a ferocious speed. Due to the amount of Stamina this skill requires, the user is left extremely fatigued which is why this skill is considered a "double-edge" sword.

Effect: This skill can also be used on a group of enemies. This attack cannot be avoided through normal means if used in succession of Shadow of the Dancing Leaf. This skill causes Explosive Damage. When the attack lands, it causes an additional 25% of it's Damage to the surrounding area, damaging anyone caught within it's blast. After using this skill, the user will lose 5 Qi Per Post. This effect can only be negated with the use of a Soldier Pill.

Hidden Lotus
Ura Renge

Category: Offensive
Type: Martial Arts
Class: Secret Jutsu
Rank: A
Requirements: Gate of Life, Primary Lotus, Iron Fist Style, 20 Martial Arts
Description: A Martial Arts skill that is familiar with users of the Iron Fist Style. With this skill, the user will open the third of the Eight Gates, the Gate of Life. Once enough gates are open to the user's liking, the user will knock their enemy into the air with a kick. The user will then precede this attack with a frontal Shadow of the Dancing Leaf, striking their opponent several times in mid-air. The speed at which they are attacked is so fast that even some Dojutsu users can barely keep up with it. When the user is done with their deadly mid-air assault, they will finish their attack with a simultaneous kick and punch, sending their opponent flying into the ground.

Effect: This skill causes Explosive Damage. When the attack lands, it causes an additional 25% of it's Damage to the surrounding area, damaging anyone caught within it's blast. After using this skill, the user will lose 25 Qi Per Post. This effect can only be negated with the use of a Soldier Pill. This skill can only be performed once in battle.

Morning Peacock
Asa Kujaku

Category: Offensive
Type: Martial Arts
Class: Signature Jutsu
Rank: A
Requirements: Gate of View, Iron Fist Style, 25 Martial Arts
Description: A Martial Arts skill that is familiar with users of the Iron Fist Style. With this skill, the user will open the sixth of the Eight Gates, the Gate of View. By opening six of the Eight Gates, the user will acquire a tremendous level of physical power. The user will then kick their opponent into the sky and follow them with a frontal Shadow of the Dancing Leaf. Using their enhanced speed and strength, the user will then release a barrage of very swift and deadly punches. The punches are so fast that the user's fists are set ablaze by the friction of the speed. When the user is finished with their assault, they will deliver one final blow, sending their opponent back to the ground covered in their attack aura.

Daytime Tiger
Hirutora

Category: Offensive
Type: Martial Arts
Class: Signature Jutsu
Rank: A
Requirements: Gate of Wonder, Iron Fist Style 28 Martial Arts
Description: A Martial Arts skill that is familiar with users of the Iron Fist Style. With this skill, the user will open the seventh of the Eight Gates, the Gate of Wonder. This skill is a powerful and swift punch that can be used from long distance. The the user places a palm in front of their face and then taps it with their other hand, forming a tremendous amount of air pressure. Then, the user forms a hand seal resembling a tiger. The user will then thrust this hand seal towards their opponent, sending the air pressure they created as a long-range attack. This attack takes the form of a gigantic tiger. As the tiger travels, it will condense into a single point and explode on impact, causing a massive level of damage that can be felt from a long distance.

Effect: If this jutsu is used to counter a Destruction Magic, lower that Destruction Magic's Power by 10. This skill causes Explosive Damage. When the attack lands, it causes an additional 45% of it's Damage to the surrounding area, damaging anyone caught within it's blast.

Evening Elephant
Sekizou

Category: Offensive
Type: Martial Arts
Class: Secret Jutsu
Rank: A
Requirements: Gate of Death, Iron Fist Style, 30 Martial Arts
Description: A Martial Arts skill that is familiar with users of the Iron Fist Style. With this skill, the user will open the final of the Eight Gates, the Gate of Death. This jutsu is an ultimate Martial Arts that is forbidden due to the use of the Gate of Death. Ultimately, when one performs this skill, they know that they will soon face death. This skill is an attack of five simple punches with each punch getting stronger and faster than the last. The punches are so strong that they form pressurized air cannons that look like a elephants leg. These punches are considered strong enough to break through any defense.

Effect: You may automatically acquire this jutsu without training after you have Mastered the 7th Gate. This skill cannot be blocked.

Night Guy
Yagai

Category: Offensive
Type: Martial Arts
Class: Secret Jutsu
Rank: S
Requirements: Gate of Death, Iron Fist Style, 40 Martial Arts
Description: A Martial Arts skill that is familiar with users of the Iron Fist Style. With this skill, the user will open the final of the Eight Gates, the Gate of Death. This jutsu is an ultimate Martial Arts that is forbidden due to the use of the Gate of Death. Ultimately, when one performs this skill, they know that they will soon face death. With this skill, the user will release an enormous amount of Qi. This Qi will take the form of the red blood vapor of the Eighth Gate. This blood vapor will take the form of a dragon. With this dragon-like aura, the user will rush towards their opponent with lightning-like speeds. They will then release this aura towards their opponent in the form of a powerful kick. This kick is powerful enough to turn their opponent's body into pure ash.

Effect: You may automatically acquire this jutsu without training after you have Mastered the 7th Gate. This skill cannot be blocked.

Arhat Fist Style
Rakanken Ryuu

Category: Fighting Style
Type: Martial Arts
Class: Signature Jutsu
Rank: C
Requirements: Martial Arts Specialist, 10 Martial Arts
Description: The Arhat Fist Style is a Martial Arts Fighting Style in which the user performs simple physical strikes such as palm strikes, knee crushes and shoulder thrusts. With each passing move, the user will slowly deplete their opponent's Stamina, rendering them unable to move or avoid incoming attacks. Slowly, the user's opponent will find themselves extremely exhausted and badly bruised.

Effect: Can counter Martial Arts combos without paying Qi.

Crushing Knee
Shoshitsu

Category: Offensive
Type: Martial Arts
Class: Signature Jutsu
Rank: C
Requirements: Arhat Fist Style, 12 Martial Arts
Description: A Martial Arts skill utilizing the Arhat Fist Style. With this skill, the user will strike their opponent with an upward thrust of their knee.

Effect: Raise target's Dodging Rate by 5%.


Shoulder Charge
Tokken

Category: Offensive
Type: Martial Arts
Class: Signature Jutsu
Rank: C
Requirements: Arhat Fist Style, 12 Martial Arts
Description: A Martial Arts skill utilizing the Arhat Fist Style. With this skill, the user will strike their opponent with their shoulder.

Effect: Raise target's Dodging Rate by 5%.


Shatter Palm
Hosho

Category: Offensive
Type: Martial Arts
Class: Signature Jutsu
Rank: C
Requirements: Arhat Fist Style, 14 Martial Arts
Description: A Martial Arts skill utilizing the Arhat Fist Style. With this skill, the user will strike their opponent with an upward palm thrust.

Effect: Raise target's Dodging Rate by 10%.

Crushing Palm
Assho

Category: Offensive
Type: Martial Arts
Class: Signature Jutsu
Rank: B
Requirements: Arhat Fist Style, 15 Martial Arts
Description: A Martial Arts skill utilizing the Arhat Fist Style. With this skill, the user will strike their opponent with a downward palm thrust.

Effect: Raise target's Dodging Rate by 15%.

Slamming Palm
Shogekisho

Category: Offensive
Type: Martial Arts
Class: Signature Jutsu
Rank: B
Requirements: Arhat Fist Style, 15 Martial Arts
Description: A Martial Arts skill utilizing the Arhat Fist Style. With this skill, the user will strike their opponent with an upward palm thrust.

Effect: Raise target's Dodging Rate by 15%.

Drunken Fist Style
Suiken Ryuu

Category: Fighting Style
Type: Martial Arts
Class: Signature Jutsu
Rank: C
Requirements: Martial Arts Specialist, Liquor, 15 Martial Arts
Description: The Drunken Fist Style is a Martial Arts Fighting Style where the user will consume alcohol to loosen their movements. Essentially, this is not a style of fighting that can be taught, learned or practiced. Instead, it can only be inherited and when used, the user is not just drunk but instead becomes a superhuman power house that'll even attack their friends. The user will attack their friends or foes with an explosive fury of attacks. The pattern of the users attacks are also unpredictable. This Fighting Style is not a very reliable one but is great for one on one combat.

Effect: This Fighting Style is the only Fighting Style that can be acquired as a secondary Fighting Style. Otherwise, you are not allowed to learn more than one Fighting Style. Avoid basic Martial Arts and basic Weapon Skill attacks without paying Qi. You may not use any Martial Arts relating to any other Fighting Style when this style is active. Every basic attack you perform recovers your Qi by 10% of the Damage. This Fighting Style can only be activated by taking some Liquor. When this style is first activated, reduce your Dodging Rate to 5%. This style cannot be activated twice in a battle. If the user is hurt by Weapon Skill Jutsu, the Drunken Fist Style is automatically deactivated. Increase Martial Arts by 5.


Gentle Fist Style
Jyuuken Ryuu

Category: Fighting Style
Type: Martial Arts
Class: Secret Jutsu
Rank: C
Requirements: Martial Arts Specialist, 10 Martial Arts
Description: The Gentle Fist Style is a Martial Arts Fighting Style in which the user will use their own Qi to close their opponent's Qi Points or pressure points. By closing their opponent's Qi Points, their opponent will be unable to use any of their jutsu for battle. This style of fighting works with the user attacking their opponent internally, causing damage to their opponent's organs without causing damage to them externally. This style is the exact opposite of the Iron Fist Style.

Effect: When the user attacks their opponent with basic Martial Arts attacks, they can pay 10% of the Damage in their Qi to deal the 25% of the Damage to their opponent's Qi. This style doesn't just deal damage to the opponent's Health but also to the opponent's Qi.

Eight Trigrams: 32 Palms
Hakke Sanjuunishou

Category: Offensive
Type: Martial Arts
Class: Signature Jutsu
Rank: C
Requirements: Gentle Fist Style, 8 Martial Arts, 5 Illusion Magic
Description: A Martial Arts skill utilizing the Gentle Fist Style. With this skill, the user will unleash an assault of Gentle Fist strikes that are meant to close their opponent's Qi Points. When their opponent is within their field of range, they will start the assault with 2 strikes. This is followed by 4 strikes, 8 strikes, 16 strikes and then a final 32 strikes. This skill deals a total of 62 strikes on the opponent and if the attack is successful, the user will have completely shut down their opponent's Qi Network.

Effect: 20% of this skill's Damage also damages the target's Qi pool. To avoid or counter this skill, one must respond to each of the user's attacks. This jutsu can also be divided into 5 different posts.

Eight Trigrams: 64 Palms
Hakke Rokujuuyonshou

Category: Offensive
Type: Martial Arts
Class: Signature Jutsu
Rank: B
Requirements: Gentle Fist Style, 12 Martial Arts, 8 Illusion Magic
Description: A Martial Arts skill utilizing the Gentle Fist Style. With this skill, the user will unleash an assault of Gentle Fist strikes that are meant to close their opponent's Qi Points. When their opponent is within their field of range, they will start the assault with 2 strikes. This is followed by 4 strikes, 8 strikes, 16 strikes, 32 strikes and then a final 64 strikes. This skill deals a total of 126 strikes on the opponent and if the attack is successful, the user will have completely shut down their opponent's Qi Network.

Effect: 40% of this skill's Damage also damages the target's Qi pool. To avoid or counter this skill, one must respond to each of the user's attacks. This jutsu can also be divided into 6 different posts.

Eight Trigrams: 128 Palms
Hakke Hyaku Nijuuhasshou

Category: Offensive
Type: Martial Arts
Class: Signature Jutsu
Rank: A
Requirements: Gentle Fist Style, 12 Martial Arts, 8 Illusion Magic
Description: A Martial Arts skill utilizing the Gentle Fist Style. With this skill, the user will unleash an assault of Gentle Fist strikes that are meant to close their opponent's Qi Points. When their opponent is within their field of range, they will start the assault with 2 strikes. This is followed by 4 strikes, 8 strikes, 16 strikes, 32 strikes, 64 strikes and then a final 128 strikes. This skill deals a total of 254 strikes on the opponent and if the attack is successful, the user will have completely shut down their opponent's Qi Network.

Effect: 60% of this skill's Damage also damages the target's Qi pool. To avoid or counter this skill, one must respond to each of the user's attacks. This jutsu can also be divided into 7 different posts.

Eight Trigrams: Heavenly Rotation
Hakkeshou: Kaiten

Category: Defensive
Type: Martial Arts
Class: Signature Jutsu
Rank: B
Requirements: Gentle Fist Style, Eight Trigrams: 64 Palms, 14 Martial Arts, 10 Illusion Magic
Description: A Martial Arts skill utilizing the Gentle Fist Style. With this skill, the user consistently release their Qi from all of their Qi Points while spinning around, rotating at high speeds. This continuous release of Qi along with the powerful rotation creates an unpenetrable wall of defense. This shield of Qi is strong enough to blow away any nearby attackers and block almost any jutsu.

Eight Trigrams: Air Palm
Hakke: Kuushou

Category: Offensive
Type: Martial Arts
Class: Signature Jutsu
Rank: C
Requirements: Gentle Fist Style, Eight Trigrams: 64 Palms, 15 Martial Arts
Description: A Martial Arts skill utilizing the Gentle Fist Style. With this skill, the user will release a powerful palm thrust that launches a vacuum of compressed air towards their opponent. If their opponent is hit, they will suffer the same effects as being hit directly by a Gentle Fist attack. This skill is a long-range method of attacking with Gentle Fist.

Effect: 15% of this skill's Damage also damages the target's Qi pool. This skill can be used as a successive volley of attacks. Each attack after the first will cost 3 Qi less.

Gentle Step: Twin Lion Strike
Jyuuhou: Soshiken

Category: Offensive
Type: Martial Arts
Class: Signature Jutsu
Rank: A
Requirements: Eight Trigrams: 64 Palms, Eight Trigrams: Rotation, 20 Martial Arts, 10 Illusion Magic
Description: A Martial Arts skill utilizing the Gentle Fist Style. This is a unique skill that can only be acquired by mastering everything there is to know about Gentle Fist. With this skill, the user channel an immense amount of Qi into their hands and drastically change the shape of this Qi. The Qi will form into the heads of two guardian lions. These Qi lion heads carry the same abilities as a Gentle Fist strike and when one is touched by one of these lion heads, they will instantly be drained of all their Qi.

Effect: 70% of this skill's Damage also damages the target's Qi pool. This skill cannot be blocked or countered by basic Martial Arts.

Passing Fang
Tsuuga

Category: Offensive
Type: Martial Arts
Class: Village Jutsu
Rank: D
Requirements: Beast Mimicry: All Fours Jutsu, 10 Martial Arts
Description: A Martial Arts skill that is passed down in the Wolf Squadron of the Ookami Village. With this skill, the user will perform the Beast Mimicry: All Fours Jutsu. Then the user will spin at a ferocious speed, creating a tornado-like appearance of the user. This tornado will then launch towards the user's opponent with great speed and rip through the target with ease. This attack is even strong enough to put a serious dent in any defensive walls.

Effect: With each passing post, this skill gains 10 Power but costs an additional 10 Qi per post to maintain. The maximum amount of Power this skill can have is 30. This skill loses 10 Power every time it is blocked.

Fang Over Fang
Gatsuuga

Category: Offensive
Type: Martial Arts
Class: Village Jutsu
Rank: C
Requirements: Man-Beast Clone, Passing Fang, 10 Martial Arts
Description: A Martial Arts skill that is passed down in the Wolf Squadron of the Ookami Village. With this skill, the user will perform the Man-Beast Clone with their Ninja Hound Companion. Then, the user and their Ninja Hound will perform the Passing Fang simultaneously attacking the user's opponent. The user and their Ninja Hound rip through their opponent with ferocious beast-like attacks.

Effect: To evade this skill, the opponent must pay Qi to evade both attacks. The effects of Passing Fang apply to the user and their Wild Beast.

Fang Wolf Fang
Garouga

Category: Offensive
Type: Martial Arts
Class: Village Jutsu
Rank: B
Requirements: Transformation Combo: Double-Headed Wolf, 10 Martial Arts
Description: A Martial Arts skill that is passed down in the Wolf Squadron of the Ookami Village. With this skill, the user will perform the Transformation Combo: Double-Headed Wolf with their Ninja Hound Companion. As a Transformation Combination, the giant wolf will spin ferociously towards the user's opponent, creating a violent assault on the user's opponent. This assault is strong enough to rip the opponent in half. This skill is so violent, that it can even harm the opponent without being in close proximity.

Effect: To evade this skill, the opponent must pay an additional 10% Dodging Rate in their Qi. With each passing post, this skill gains 10 Power but costs an additional 15 Qi per post to Maintain. The maximum amount of Power this skill can have is 60. This skill loses 10 Power every time it is blocked.

Super Fang Wolf Fang
Chou Garouga

Category: Offensive
Type: Martial Arts
Class: Village Jutsu
Rank: A
Requirements: Fang Wolf Fang, 15 Martial Arts
Description: A Martial Arts skill that is passed down in the Wolf Squadron of the Ookami Village. With this skill, the user will perform the Transformation Combo: Double-Headed Wolf with their Ninja Hound Companion. This skill is a powered up version of the Fang Wolf Fang. As a Transformation Combination, the giant wolf will spin ferociously towards the user's opponent, creating a violent assault on the user's opponent. This assault is strong enough to rip the opponent in half. This skill is so violent, that it can even harm the opponent without being in close proximity.

Effect: To evade this skill, the opponent must pay an additional 15% Dodging Rate. With each passing post, this skill gains 10 Power but costs an additional 20 Qi per post to maintain. The maximum amount of Power this skill can have is 80. This skill does cannot be blocked with basic actions.

Tail Chasing Rotating Fang
Ooiga Gatenga

Category: Offensive
Type: Martial Arts
Class: Village Jutsu
Rank: A
Requirements: Transformation Mixture: Three-Headed Wolf, 20 Martial Arts
Description: A Martial Arts skill that is passed down in the Wolf Squadron of the Ookami Village. With this skill, the user will perform the Transformation Combo: Double-Headed Wolf with their Ninja Hound Companion. As a Transformation Mixture, the three-headed giant wolf attacks the user's opponent by rotating a super violent and ferocious speeds. With this technique, the user rolls into a ball, as if they are chasing their own tail. The user is then able to tear apart their enemies with ease.

Effect: To evade this skill, the opponent must pay an additional 20% Dodging Rate. With each passing post, this skill gains 10 Power but costs an additional 20 Qi per post to maintain. The maximum amount of Power this skill can have is 100. This skill does NOT lose Power when blocked.

Human Boulder
Nikudan Sensha

Category: Offensive
Type: Martial Arts
Class: Village Jutsu
Rank: C
Requirements: Expansion Jutsu, 10 Martial Arts
Description: A Martial Arts skill that is passed down in the Guardian Unit of the Kaminari Village. With this skill, the user will perform the Expansion Jutsu, expanding their size to that of a giant meatball. With their size, the user will tuck in their head, arms and legs, and then proceed to rolling towards their opponent at high speeds. Because of the user's size and weight, the overall force of this attack is tremendous despite it's look.

Effect: This skill cannot be used continuously. This skill does 10% of it's damage to the user after 5 Posts.

Spiky Human Boulder
Nikudan Hari Sensha

Category: Offensive
Type: Martial Arts
Class: Village Jutsu
Rank: C
Requirements: Several Kunai, Human Boulder, 10 Martial Arts
Description: A Martial Arts skill that is passed down in the Guardian Unit of the Kaminari Village. With this skill, the user will perform the Expansion Jutsu, expanding their size to that of a giant meatball. With their size, the user will cover themselves with a chain of kunai. They will then tuck in their head, arms and legs, and then proceed to rolling towards their opponent at high speeds. Because of the user's size and weight, the overall force of this attack is tremendous despite it's look. The kunai's that are added to this jutsu, allow the user to tear through their opponent(s) easier.

Effect: This skill cannot be used continuously. This skill does 10% of it's damage to the user after 3 Posts.

Super Slam
Chou Harite

Category: Offensive
Type: Martial Arts
Class: Village Jutsu
Rank: B
Requirements: Partial Expansion Jutsu, 10 Martial Arts
Description: A Martial Arts skill that is passed down in the Guardian Unit of the Kaminari Village. With this skill, the user will perform the Expansion Jutsu. The user will then channel a great amount of Qi into the palms of their hands causing special markings to appear on them. The amount of Qi channeled into their hands is so great, that the Qi becomes visible. The user will then slam their hands into ground like a Sumo wrestler, crushing anything beneath them.

Butterfly Bomb
Choudan Bakugeki

Category: Offensive
Type: Martial Arts
Class: Village Jutsu
Rank: B
Requirements: Super Expansion Jutsu, 15 Martial Arts
Description: A Martial Arts skill that is passed down in the Guardian Unit of the Kaminari Village. With this skill, the user will perform the Super Expansion Jutsu. By channeling all of the weight and Qi into one of their fist, their entire right arm will begin to glow of Qi. They will then proceed to releasing the full impact of this jutsu by bombarding their opponent with the full force of the attack.

Silent Fist Style
Muon no Ken Ryuu

Category: Fighting Style
Type: Martial Arts
Class: Secret Jutsu
Rank: C
Requirements: Martial Arts Specialist, 10 Martial Arts
Description: The Silent Fist Style is a Martial Arts Fighting Style in which the user will cloak themselves in their Qi and thus, making themselves completely silent. This will give the user movements that are almost impossible to read. It is said that when used, the user's Qi aura becomes resemblent of an owl.

Effect: When activated, the user cannot be countered with basic Martial Arts attacks. Their enemy must also pay an additional 5% Dodge Rate when evading their basic Martial Art attacks and combos.

Codemaster Jamal

Hachimon (The Eight Inner Gates)

In addition to the Qi Points or Tenketsu that run Qi along the body of a ninja, there are also eight inner gates located in different organs in the body. These eight gates work as limiters, that moderate the flow of Qi throughout the body. Releasing these restraints that are placed on the body allows a ninja to increase their power tenfold. As the ninja releases more gates, they gain access to even more power but unfortunately slowly causes the death of the user. The costs for opening the Eight Gates do not stack. As a general rule, the user will have up to 5 Posts before they begin to feel the effects of the Inner Gates.

Gate of Opening
Kaimon

Category: Supplementary
Type: Martial Arts
Class: Signature Jutsu
Rank: C
Requirements: 20 Martial Arts
Description: The first of the Eight Gates, the Gate of Opening. Opening this gate releases the body's natural restraints on the muscles. It allows the user to use 100% of their muscles power as opposed to using only 20% normally. This allows the user to use the full extent of their physical power. This gate is located on the left side of the brain.

Effect: Martial Arts Specialist may acquire this with 10 Martial Arts. Increase your Martial Arts by 5. When this gate is opened, reduce your Dodging Rate to 0%. When this gate is closed after using it, you will lose 20 Qi Per Post. This effect can be overcome by taking a Soldier Pill.

Gate of Healing
Kyumon

Category: Supplementary
Type: Martial Arts
Class: Signature Jutsu
Rank: C
Requirements: Gate of Opening, 25 Martial Arts
Description: The second of the Eight Gates, the Gate of Healing. Opening this gate further increases the user's strength and forcibly re-energizes the user's body. This releases the brains restraint on the amount of nutrients that are allowed to flow through the body. This gate is located on the right side of the brain.

Effect: Martial Arts Specialist can acquire this with 12 Martial Arts. Increase your Martial Arts by 5. The effects of previous gates are added onto of the effects of this gate. When this gate is opened, replenish your Soldier pool to maximum. When this gate is closed after using it, you will lose 25 Qi Per Post. This effect can be overcome by taking a Soldier Pill.

Gate of Life
Seimon

Category: Supplementary
Type: Martial Arts
Class: Signature Jutsu
Rank: B
Requirements: Martial Arts Specialist, Gate of Healing, 25 Martial Arts
Description: The third of the Eight Gates, the Gate of Life. Opening this gate increases the amount of blood that flows through the body. Because the blood is flowing faster than ever, the blood also becomes oxygenated quicker, allowing the user to move quicker. Opening this gate turns the user's skin red, or darker skinned depending on the user's complexion. This gate is located on the spinal cord near the lungs.

Effect: Increase your Martial Arts by 5. The effects of previous gates are added onto of the effects of this gate. When this gate is opened, negate any negative status effects placed on the user. When this gate is closed after using it, you will lose 30 Qi Per Post. This effect can be overcome by taking a Soldier Pill.

Gate of Pain
Shomon

Category: Supplementary
Type: Martial Arts
Class: Signature Jutsu
Rank: B
Requirements: Martial Arts Specialist, 25 Martial Arts, Gate of Life
Description: The fourth of the Eight Gates, the Gate of Pain. Opening this gate increases the amount of air the user breathe with their lungs. By being able to breathe more air, the user is able to take longer breathes, thus granting larger amounts of increased physical power and speed. As this gate is opened, the user will start to experience wincing pain. The user will slowly begin to gain a green aura. This gate is located on the spinal cord near the rib cage.

Effect: Increase your Martial Arts by 5. The effects of previous gates are added onto of the effects of this gate. When this gate is closed after using it, you will lose 35 Qi Per Post. This effect can be overcome by taking a Soldier Pill.

Gate of Limit
Tomon

Category: Supplementary
Type: Martial Arts
Class: Signature Jutsu
Rank: A
Requirements: Martial Arts Specialist, 25 Martial Arts, Gate of Pain
Description: The fifth of the Eight Gates, the Gate of Limit. Opening this gate this gate further increases the user's speed and power but causes more damage to the user's organs. As this gate is activated, the user's body is cloaked in a green aura. This gate is located in the abdomen.

Effect: Increase your Martial Arts by 5. The effects of previous gates are added onto of the effects of this gate. When this gate is opened, you can reduce your Dodging Rate to 0% again. Remove any negative status effects on the user. When this gate is closed after using it, you will lose 40 Qi Per Post. This effect can be overcome by taking a Soldier Pill.

Gate of View
Keimon

Category: Supplementary
Type: Martial Arts
Class: Signature Jutsu
Rank: A
Requirements: Martial Arts Specialist, 30 Martial Arts, Gate of Limit
Description: The sixth of the Eight Gates, the Gate of View. Opening this gate grants the user an enormous amount of energy and further increasing the strength and speed they have. The release of energy they have is so great that a vortex of the user's aura forms around them, clearing any debris that would otherwise be in their way. This gate is located in the stomach.

Effect: Increase your Martial Arts by 10. The effects of previous gates are added onto of the effects of this gate. When this gate is opened, the user will be able to break any Illusion Magic or restraints placed onto them. When this gate is closed after using it, you will lose 45 Qi Per Post. This effect can be overcome by taking a Soldier Pill.

Gate of Wonder
Kyomon

Category: Supplementary
Type: Martial Arts
Class: Signature Jutsu
Rank: S
Requirements: Martial Arts Specialist, 35 Martial Arts, Gate of View
Description: The seventh of the Eight Gates, the Gate of Wonder. Opening this gate increases the user's strength and speed to the highest degree without killing them. When one opens this gate, they will secrete a blue-green sweat from every inch of their body that immediately evaporates from their own bodily energy. This creates an aura that many mistake as a form of Qi cloaking. Unfortunately, opening this gate causes the user's muscle fibers to be ripped to shreds, causing the user pain over every inch of their body. This gate is located below the stomach.

Effect: Increase your Martial Arts by 10. The effects of previous gates are added onto of the effects of this gate. When this gate is opened, negate any negative status effects placed on the user. When this gate is closed after using it, you will lose 50 Qi Per Post. This effect can be overcome by taking a Soldier Pill.

Gate of Death
Shimon

Category: Supplementary
Type: Martial Arts
Class: Secret Jutsu
Rank: S
Requirements: Martial Arts Specialist, 40 Martial Arts, Gate of Wonder
Description: The final of the Eight Gates, the Gate of Death. Opening this gate ultimately caused the death of the user. Releasing the power of this gate reveals the power of Martial Arts at it's finest. When one opens this gate, they will obtain strength and speed that is beyond the power of the Five Kages. Once opened, blood will emit from the user's pore and form a blood-vapor aura around the user. This red blood aura surrounds the user. Opening this gate releases the limits on how fast the heart can pump, allowing the user's heart to pump at maximum. The user will be able to utilize the highest level of forbidden Martial Arts techniques with ease. Unfortunately, this gate uses all of the body's energy, causing the body to fail after the effects of the gate wear off. When one opens this gate, they inevitably know that their death is certain. This gate is located in the heart.

Effect: Increase your Martial Arts by 20. Mastering the Gate of Wonder allows one to automatically acquire this jutsu. This jutsu cannot be trained for. Increase your Martial Arts by 5. The effects of previous gates are added onto of the effects of this gate. When this gate is opened, reduce the user's Dodging Rate to 0% again, and remove any negative side effects placed on the user that are not caused from the Eight Gates. When this gate closes, the user will lose 75 Qi Per Post. When the user is out of Qi, they will lose 75 Health Per Post until eventually the user dies. Opening this gate will slowly cause the death of the user. These effects cannot be stopped by the use of a Soldier Pill.