Plans

Started by Lunarachne, Feb 20, 2025, 01:37 PM

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Lunarachne

Personally, I have always been more a fan of free form, or if stats have to be in use, having them be minimally invasive. Stops the Roleplay from ending up being a text game. That being said, ultimately what you wish to do is fine and up to you. I am just here to support and try to get back into writing more.

Codemaster Jamal

#11
We're keeping the basic stats just for combat but, I decided to keep Health and Qi count for the purpose of making this RP more story driven. I want there to be more than just combat but, I love shinobi battles and I feel like I got robbed of Kazekagehood in a rp battle on a site that was related to NRC but, got taken down pretty quick.

I still want to have a battle using the Clan Leader NPCs. The way I see it, the maximum amount you can have in any stat is 100. You get rewards for completing quests as well. This is just to make sure there is an end game. While the game is young, it will matter greatly as everyone struggles to reach the top but, by the time newer members get in, it'll be a bit easier because there will be more members.

I wanted there to be multiple Kage level characters in the game. I want us to write stories together and see if people can overcome obstacles with their characters. I have something interesting for everyone that likes text-based games. Try not to think about power but, at the same time someone who is a Martial Arts Specialist should naturally be physically stronger and more agile than a Destruction Magic Specialist or an Illusion Magic Specialist but, a Weapon Skill Specialist can keep up with Martial Arts Specialist in terms of agility but, not so much physical strength. Meanwhile, Destruction Magic Specialist and Illusion Magic Specialist have more Qi and are better at attacking from long or mid range.

The stats are there to give more depth to what a characters actual limits are instead of having something imaginary. I didn't want everything to be determined based on Rank and Specialization. It's just to say that 100 is the strongest you can get at something and if that person is a specialist in that area, they are most likely to beat you in that area.


EDIT/

Okay, so I've decided to go with the idea of a statless RP. I didn't want to clone NRC but, it's becoming like that. At least our templates are different. I'll spend time rewriting rules but, feel free to post your stuff. That's the first thing I'm going to change.

I was going to offer the idea of just using XP counters but, nevermind. There's also 4 more additional special affinities I want to add by default.

Lunarachne

Being statless does not make it an NRC clone intrinsically, just makes it free form style. Plus even by the end, NRC had soft stats, and people who were pushing it for tons of stats.

The added will be interesting to see and probably will lead to possible changes in things to be posted soon. I figure what ever will be the end results will make things fun as long as the community ends up nicely built up, ya know?

Codemaster Jamal

I've decided to go with a statless RP because, there's already a Naruto RP that isn't statless and it's doing very well. For the most part, I'm going to go ahead and modify all of the templates. Right now, I'm paying off an enormous debt, so I won't be able to spend much time working on stuff. I'm going to rewrite the rules for Combat, Specialization and a lot of other things. I'm actually happy that we are going with a statless RP. Looking back, it's a lot better.

I'm also going to be adding some new Special Affinity Elements. This includes Dustbending, Bloodbending, Steelbending and Galebending. At some point, I wanted to incorporate some elements from Boruto, such as genetic human experiments and androids. I wasn't going to do this before but, I'm glad I did. The lore for this universe is a little different than the actual world of Naruto but, I'd like to see it as a good blend of things. I'll post a topic in the announcements forum when I'm done.